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  • Godot Engine: standard or . NET one? : r godot - Reddit
    The official subreddit for the Godot Engine Meet your fellow game developers as well as engine contributors, stay up to date on Godot news, and share your projects and resources with each other
  • Recommend tutorials for a beginner (2024 version) : r godot - Reddit
    The official subreddit for the Godot Engine Meet your fellow game developers as well as engine contributors, stay up to date on Godot news, and share your projects and resources with each other
  • Godot: your free, open-source Game Engine - Reddit
    This is a subreddit about the Godot Engine While related Game Development topics are not forbidden, please make sure to tailor them towards the Godot project This means no art posts unless you are talking about the technical side of things - there are enough other outlets to post your pretty renders and concepts
  • Give me your honest thoughts on Godot (vs. Unity) : r godot - Reddit
    godot can run individual scenes Unfortunately this is mostly true for 2D and Godot3 In Godot4 when you try to run your 3D scenes individually, you will see shit, unless you also change the default environment for this exact purpose (often not desired) or add a custom script to add a custom environment and Lights
  • Instantiating a scene with constructor parameters : r godot - Reddit
    The official subreddit for the Godot Engine Meet your fellow game developers as well as engine contributors, stay up to date on Godot news, and share your projects and resources with each other
  • is godot a good game engine for beginners? : r godot - Reddit
    Visual scripting is still programming and still requires the same or even greater learning curve in my opinion I agree on all your other points though To the OP, yes Godot is a good choice for your first game engine The built in syntax checking and control click to the engine reference are great time savers when learning (saves a lot of
  • Help with _integrate_forces() and custom_integrator. : r godot - Reddit
    I'm very new to Godot (using version 4 1 2) and have been messing around with custom physics integration a bit recently My scene consists of a RigidBody3D with a CSGBox3D child node, a basic camera, and a directional light
  • How can I use C++ in godot??? - Reddit
    enum godot_variant_type is defined in variant h in godot_headers, it's used to say what information to expect (in all the above examples, replace SomeScript with the script's class name) Once you're ready, compile your GDNative code into a shared library with your build tool of choice (doesn't have to be Scons)
  • Godot 4 or Game Maker 2 ? Which one should I choose? : r gamemaker - Reddit
    game maker is a version of godot, because godot is free for you to do whatever you want with it, including modifying and selling your own version, so use godot as it is always more updated and supports cpp and c sharp, GML from gamemaker it is the same GDcode from godot, in godot you can make games in 2D and 3D, in addition to using the OpenXR library which is used for VR
  • An intro to Procedural Generation using Godot : r godot - Reddit
    Hey everyone! After using Godot for about a year, I wrote my first tutorial-article about the engine on procedural generation It's the first of a planned three-part beginner series of posts about procedural generation in environments I hope this proves useful to Godot beginners and intermediate developers looking for a quickstart on procgen





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