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英文字典中文字典相关资料:


  • PICO Login
    PICO Login Login
  • PICO Unity XR SDK: PXR_EyeTracking Class Reference
    Gets the PosMatrix of the head Note Supported by PICO Neo3 Pro Eye, PICO 4 Pro Enterprise Parameters
  • Console | PICO Developer
    PICO Neo3 Series Motion Tracker Tools PICO Developer Center Metrics HUD Snapdragon Profiler RenderDoc for PICO
  • PICO Unity XR SDK: PXR_Enterprise Class Reference
    Enterprise APIs are only supported by enterprise devices, including PICO Neo2, Neo2 Eye, Neo3 Pro, Neo3 Pro Eye, G2 4K 4K E 4K Plus (system version 4 0 3 or later), and PICO 4 Enterprise Do not use them on consumer devices
  • PICO Unreal Platform SDK: Plugins OnlineSubsystemPico Source . . .
    106 107 113 Pico RtcInterface 114 122 UFUNCTION (BlueprintCallable, meta = (WorldContext = "WorldContextObject"), Category = "OnlinePico|Rtc") 123 static void PicoRtcGetToken (UObject* WorldContextObject, const FString UserId, const FString RoomId, int Ttl, int InValue, FOnlineManagerRtcGetTokenDelegate InRtcGetTokenDelegate);
  • Pico Developer Answers
    Pico Developer Answers
  • PICO Unity XR SDK: PXR_Input Class Reference
    StartVibrateByPHF () Starts PHF-triggered vibration for specified controller (s) PHF stands for PICO haptic file Deprecated: Use SendHapticBuffer (VibrateType vibrateType, TextAsset phfText, ChannelFlip channelFlip, float amplitudeScale, ref int sourceId) instead Parameters Returns 0: success -1: failure
  • PICO Platform Unity SDK
    The PICO Unity Integration SDK provides In-App Purchase (IAP) service which enables users to purchase products within your app The IAP service packages a series of payments systems such as Alipay, bank card, and Paypal, thereby providing you with a one-stop multi-payment-method solution
  • PICO Unity XR SDK: PXR_Input Class Reference
    Whether to enable audio channel inversion: Yes: enable No: disable Once audio channel inversion is enabled, the left controller vibrates with the audio data from the right channel, and vice versa Returns the unique ID for controlling the corresponding vibration, which will be used in StartVibrateByCache, ClearVibrateByCache or StopControllerVCMotor





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