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  • SpeedSolving the Rubiks Cube - Speedsolving. com Wiki
    Learn about speedsolving the Rubik's Cube and other twisty puzzles on this wiki Built to compliment our community of 35,000+ solvers, this wiki has tutorials, methods, records, and articles on puzzle solving
  • Sune - Speedsolving. com Wiki
    Algorithm The Sune is a 2-gen algorithm that affects the last layer of a Rubik's Cube, and can be applied to other puzzles It is most canonically written as The Sune can be written as a pure commutator, but is most commonly recognized as a conjugated commutator or a sequence of two commutators
  • 3x3x3 speedsolving methods - Speedsolving. com Wiki
    The Human Thistlethwaite method is a human-usable version of the Thistlethwaite algorithm that reduces the cube to subgroups, and ends by solving the cube with only 180 degree face turns
  • List of World Records 3x3x3 - Speedsolving. com Wiki
    This is a list of all WCA World Records for the 3x3x3 event, with links to videos, discussion threads, and reconstructions when possible You can see other info at the WCA's historical world record list
  • List of methods - Speedsolving. com Wiki
    Explore various speedcubing methods, including Corners First and others, on this comprehensive wiki page for Rubik's Cube enthusiasts
  • History of World Records - Speedsolving. com Wiki
    Rubik's Cube 2x2x2 Cube 4x4x4 Cube 5x5x5 Cube 6x6x6 Cube 7x7x7 Cube 3x3x3 blindfolded 3x3x3 fewest moves 3x3x3 one-handed Megaminx Pyraminx Rubik's Clock Skewb Square-1 4x4x4 blindfolded 5x5x5 blindfolded 3x3x3 multi-blind
  • Roux method - Speedsolving. com Wiki
    Roux (French: [ʁu], English: [ɹuː] ROO) is a Rubik's cube speedsolving method invented by Gilles Roux Roux is based on Blockbuilding and Corners First methods It is notable for its low movecount, lack of rotations, heavy use of M moves in the last step, and adaptability to One-Handed Solving
  • CFOP method - Speedsolving. com Wiki
    CFOP is the most frequently used speedsolving method for the 3x3x3 cube CFOP (Cross, F2L, OLL, PLL, pronounced C-F-O-P or C-fop) is a 3x3 speedsolving method proposed by several cubers around 1981 It is also known as the Fridrich Method after its popularizer, Jessica Fridrich
  • First Two Layers (F2L) of Fridrich Speedcubing Method - Speedsolving . . .
    First Two Layers, or F2L refers to the first two bottom layers of the 3x3x3 cube, or essentially all layers up until the last layer on larger cubes The definition is a little different depending on the subject or who you are talking to Usually, it refers to the part of the CFOP and CFCE methods that solve the first two layers in pairs, excluding the cross step Or it can refer to ZZ 's F2L
  • 4x4x4 parity algorithms - Speedsolving. com Wiki
    Click on the speedsolving com cube logo to the left the algorithms to see them executed with Lucas Garron's online cube simulator The Printable version of this page is now actually printable (and in color, if desired)





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