Vivox login throwing NotImplementedException only in WebGL You are running into a known issue where LoginOptions and ChannelOptions are not currently implemented on the WebGL platform Even calling the constructor for those classes leads to an exception in WebGL only
Logging in - docs. vivox. com Before you can log a user into the Vivox service you need to: Assign them a unique username Generate a login access token Submit a login request Prepare for handling responses and events
Handle login errors - docs. vivox. com When your game client receives an event from the Vivox SDK, evaluate if it was successful For login, this is stored in the status_code field and should be 0 If it is non-zero your application should follow the below steps to attempt to reconnect Check for success:
Class LoginOptions | Vivox | 16. 0. 1 - docs. unity3d. com By default, the local user is signed into Vivox using either a generated GUID or the Authentication service's PlayerId if that SDK is being used in a project Only a generated GUID can be overridden when using this property
WebGL Troubleshooting WebGL troubleshooting guide to help you enable and use WebGL on your browser
How to set Unity Vivox Access Token in C# code - Stack Overflow Now we have two options to do so: Use Vivox in Test Mode to keep the Access Token inside of the code which is very unsafe Set Unity Vivox credentials inside the code after the user authenticated in our own user base but we couldn't do it with Vivox SDK ^16